'Taming The Rhino' (Rhinoceros 3D Workshop)
- elijahetete
- Oct 10, 2019
- 3 min read
Updated: Dec 1, 2019

For this tutorial workshop I learned the basic fundamentals of Rhinoceros 3D. The overall objective of the tutorial was to design several 3-Dimensional forms using the sofware. As a starting point I aimed to design a simple light house.
INTRODUCTION
Draw a rectangle, draw a circle - split the square with the rectangle, then repeat the process.
Delete the fragments which are not part of the outline by clicking on them and pressing the ‘delete’ button. Then select the remaining elements by shift-clicking ‘join’ icon or typing ‘join’ in order to join the two elements into a closed whole object.
Enter '5' for the extrusion height. Then draw another reactangle and copy it by clicking ‘copy’, and move it into the centre of the first object. To move the object, click on the icon or simply type ‘mov’, then select the point to move from and the object destination.
To rotate the object click the icon or type ‘rot’, then select the first reference point, then after
select the second reference point. Repeat the 'split' and 'join' command for the outline and
extrude the polylines. To perform imple copying, moving and rotating when object selecting use the 'Gumball' feature.
Create a new layer, and name it 'ground', and then draw a 4-corner flat plane. Then activate the 'properties tab'. Select the 'ground' layer that you newly created to move it within that designated layer. The make 'ground' the active layer by making it ticked.
'Basic Modelling'
Start up a new project, and on a newly created layer named ‘buildings’ draw a rectangle of 20m in width and 100m in length. Draw a circle at the top, and then split it within the rectangle. After then join the outlines and extrude the curve surface by 3m - create a layer called ‘help’, and make it the active current layer. Draw a line, then select one endpoint on top of the extrusion as the start point of the line, and the other one as an endpoint back on the layer building. Then draw a circle on the centre of the line with a 5m radius and another one with a 7m radius. Switch to the front view, and then move the smaller circle 30m up. Switch back to perspective, select both circles and loft them via the 'loft'command.
Select the 'curve interpolate points tool', and then in perspective view choose a corner point on the top of the cylinder - in the 'active curve interpolate points' command. Activate ‘Project’ for drawing on a Projection Plane, and then also activate ‘Planar’ to restrict the Projection Plane setting to a parralel plane that is defined by the active selection. Then continue drawing the curve within the front view, and click on the revolve icon.
Within the 'help' layer draw a plane on the top surface of the pier, then place it 6m up, then duplicate it 3 times and move the copies each 6m apart from each other and then split the loft with the 4 surfaces. Make layers for the glass, roof, reiling etc red and white and group the objects accordingly.
Press the ‘Escape’ button to escape 'edit point mode' and select the surface. Make a new layer called ‘contour lines’ and make it the current active layer. In the front view type the ‘contour’ command - set the direction by clicking at a random point in the blank background and shift-click to draw a straight line up to set the distance between the lines 1m apart by typing in ’1’.
After then make a new layer called ‘street and make it the currently active layer. Make sure ‘Project’ is active, so that any newly created point sits on the C plane. On the outside of the surface draw a spline towards the pier, and make sure it leaves the surface. Offset the curve by 6m - select the two lines and then project the two lines onto the selected surface - make sure to select the surface as a projection plane and go to the Perspective view.
Once completed then split the surface between the two projected lines, and then select the cut out part of the surface and place it onto the 'street' layer.


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