top of page

'Render 3'

Once again I went through the exact same procedures as the last two renders.

Screenshot (31).png

I applied the same real-life grass .png texture to my render as I did with 

'Render 2', using the magic wand to select stray areas to crop away.

Screenshot (32).png
Screenshot (33).png

I also applied the same dirt texture as in 'Render 2', and overlayed the texture with a subtle opacity to complement the render's colour palette. 

As done before, I cropped in and overlayed a photo-realistic metallic texture.

Screenshot (43).png
Screenshot (44).png
Screenshot (45).png

I also applied the same overlay method to form a skin membrane texture to the roof element.

Here I repeated the metallic texture overlay onto the second home unit, using the magic wand tool and the hue saturation modifier.

Screenshot (51).png

I added a similar steam/smoke effect to the core of the home, and applied the 'soft light' overlay feature to subtly blend the texture.

Here I cropped out a downloaded stock image of algae, and repeated the same overlaying process that I did with 'Render 2'.

Screenshot (55).png
Screenshot (56).png

For this specific render I chose for it to have a significantly lower lighting than the other renders, to intentionally convey a night/evening atmospheric depth. Because of this I felt it would help improve the overall ambience of the final render by adding light specs fluttering, to help belance out certain dark and midtones within the scene.

view 3.jpg

©2019 by EEFutureRepBlog. Proudly created with Wix.com

bottom of page