'Render 3'




Once again I went through the exact same procedures as the last two renders.
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I applied the same real-life grass .png texture to my render as I did with
'Render 2', using the magic wand to select stray areas to crop away.



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I also applied the same dirt texture as in 'Render 2', and overlayed the texture with a subtle opacity to complement the render's colour palette.




As done before, I cropped in and overlayed a photo-realistic metallic texture.
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I also applied the same overlay method to form a skin membrane texture to the roof element.







Here I repeated the metallic texture overlay onto the second home unit, using the magic wand tool and the hue saturation modifier.
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I added a similar steam/smoke effect to the core of the home, and applied the 'soft light' overlay feature to subtly blend the texture.



Here I cropped out a downloaded stock image of algae, and repeated the same overlaying process that I did with 'Render 2'.
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For this specific render I chose for it to have a significantly lower lighting than the other renders, to intentionally convey a night/evening atmospheric depth. Because of this I felt it would help improve the overall ambience of the final render by adding light specs fluttering, to help belance out certain dark and midtones within the scene.
